honk & whistle — what we do and don't collect.
Audio never leaves your device. We don't run a server. We don't have analytics, cookies, tracking pixels, or third-party scripts. We don't ask for your name or email and we don't have any way to know who you are.
The page loads JavaScript and a pretrained audio model (YAMNet, about 16 MB) from the same server that hosts the page. This is a one-way file download — same as loading any image on a website. After that, everything happens on your device.
When you tap Record, your browser asks for microphone permission. The microphone is open for the 3-second recording window only and is closed immediately after. The recording itself is processed locally to compute your score; it is never uploaded.
localStorage: we save your daily progress (date, scores, completion state) under a single key in your browser's local storage so you can come back to a partially-played day. Clearing your browser data clears this. No remote sync.
Service worker cache: after your first visit, the app shell and the audio model are cached in your browser so subsequent visits load fast and work offline. This is also local-only.
When you complete a day's three rounds, we send only your three scores and the puzzle date to our server so we can understand whether the scoring is well calibrated and improve the game over time.
What is sent: { date: "2026-05-06", scores: [7.4, 6.1, 5.8] }. Nothing else.
What is never sent: your audio recording, your name, your email, your IP address, your device or browser fingerprint, your microphone identifier, anything that could identify you. The audio you record stays in the browser and never leaves the device — that promise has not changed.
Want to opt out? Open the About section on the main page and toggle "Send anonymous scores" off. Your choice is stored on your device and respected on every future visit.
When you tap Share, we generate a URL containing the puzzle date and your three scores in compact form (e.g. ?s=20260506655545). What you do with that URL is up to you and the platforms you share it through. We do not see when you share or where the URL goes.
Score events are stored under our control in private encrypted storage. We do not sell, license, or share this data with anyone. It is used only to inform improvements to the game (for example: "the Bell sound consistently scores below 4 — the scoring is unfair to it"). Aggregated, non-identifying summaries may appear in blog posts or product updates.
The game is suitable for all ages and collects no personal data, so there are no special considerations for children's privacy beyond the above.
Questions or concerns: thegreatsuperbobo@gmail.com.
Last updated: 6 May 2026.
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